There's not much damage to be found in Linker but its enemy and party-linking abilities are indispensable at higher levels. Linker is just one of the support-oriented classes Wizards can pick up. Gravity Pole (Circle 3) - Shoots out a line of energy that pulls enemies into it and deals continuous damage at the cost of 2% SP per second. Raise (Circle 3) - Lifts enemies into the air for a few seconds, designating them as flying type. Can be specced into via attributes to stun. Magnetic Force (Circle 2) - Pulls enemies within range together to deal damage to one another. Teleportation - Teleports you to a random location within the skill's range. Can swap with multiple enemies at a time with more levels in Swap. Swap - Lets you swap places with an enemy. You can choose where to throw the target. Telekinesis - Picks up an enemy, throws it, and deals damage. Psychic Pressure - Inflicts continuous damage to a target at the cost of 1% SP consumed per second. Psychokino is another CC-heavy class but handles it differently from the previously highlighted Cryomancer and other debuff-oriented classes because of its increased focus on controlling the field and staying safe with its Telekinesis, Swap, and Teleportation skills. Snow Rolling (Circle 3) - Jump on a giant snowball and roll it around to crush enemies and deal damage.įrost Pillar (Circle 3) - Summons an ice tree that pulls enemies toward it with a chance to freeze them. Gust (Circle 2) - AoE ability that pushes enemies back and deals damage. Subzero Shield (Circle 2) - Summons an ice shield for yourself that deals damage when hit and has a chance of freezing enemies. Ice Blast - Deals damage to a frozen enemy in front of you but may remove the freezing debuff when used. Ice Wall - Summons an ice wall that deals damage on cast and has a chance to freeze nearby enemies. Ice Pike - Sends out ice spikes in a line on the ground to deal damage, with a chance of freezing enemies. Ice Bolt - Shoots out an ice bolt that deals damage and has a chance to freeze an enemy. Going deep into C2 or C3 is best done if you need more CC in your build rather than damage. This is more of a utility class than Pyromancer. Consumes SP for each second it is used.Īll of the Cryomancer's skills deal ice damage and most provide some much-needed CC in the form of freezing. Hell Breath (Circle 3) - Blows flames directly in front of you to deal continuous damage to enemies. Has 3 charges.įlame Ground - Places a magic circle that deals continuous damage to enemies within the circle.įire Pillar (Circle 2) - Summons a fire pillar that deals repeated damage to enemies within it. Gets bigger with each skill point placed.Įnchant Fire - Increases your party's fire damage while adding fire damage to their attacks.įlare - AoE skill that catches enemies aflame then makes them explode. Has 2 charges.įire Wall - Places a wall that damages enemies who pass through it. Picking up Circle 2 or 3 is mostly done for additional skill levels, but Fire Pillar and Hell Breath are nothing to scoff at.įireball - Summons a fireball that does continuous damage. Circle 1 is enough for some but the damage of Pyromancer skills ramps up well with additional skill levels. Quick Cast (Circle 3) - Reduces skill casting time for a few seconds, with the maximum being 50% reduction.Īll of the Pyromancer's skills, fittingly enough, do fire damage. Magic Missile (Circle 3) - Attacks with several energy bullets. Surespell (Circle 2) - Skills cast when under Surespell cannot be interrupted. Reflected damage is based off your SPR.Įarthquake - Earth damage AoE magic attack. Reflect Shield - Reflects damage back at enemies. Lethargy - Reduces affected enemies' physical and magic attack and evasion. If you're going heavily into classes with long cast times both skills can be hugely helpful.Įnergy Bolt - General bread and butter magic damage spell. Circle 1 is functional enough but it's hard to deny the usefulness of Surespell (Circle 2) and Quick Cast (Circle 3). The base class, Wizard starts and ends fairly simply compared to the other classes it can pick up. This overview guide will be focusing on the Wizard's classes in a way that hopefully is easy to understand for inexperienced players overwhelmed by the game's class system without much of an idea of what to do with their characters.Įach class here is given an overview paragraph denoting what it specializes in as well as a brief look at their skills for you to think over and compare.
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